

- #LOL PBE SUPPORT DRIVER#
- #LOL PBE SUPPORT PATCH#
- #LOL PBE SUPPORT CODE#
- #LOL PBE SUPPORT PC#
- #LOL PBE SUPPORT WINDOWS 7#
Hopefully Dx11 might solve this issues, looking forward to see. I have tried eveything and i mean everything inside and outside the game to solve this and nothing does.
#LOL PBE SUPPORT PC#
The pc can run anything and even if i trun everything on very low there is no solution. Can only play with vertical sync on otherwise my frame rate flutates between 160- 80 fps with huge micro suttetering and lags after i go to lane and find/champs miniions. Hope this change to dx11 solves the unplayble lags i have when i turn off v-sync on my 860m i7 16gb ram laptop.
#LOL PBE SUPPORT WINDOWS 7#
Most likely they want to stop supporting DX9 entirely when they can (if they can) and Windows 7 was still the OS in China and some other regions last I checked. There's always the option for Riot to move to DX12 and keep DX9 support in their abstraction layer for 7/8 support, but I doubt that'd be a good decision. It also doesn't work at all on Windows 8/8.1, which League officially supports.Ī: No, the Windows 7 version of D3D12.DLL can only be loaded and executed on Windows 7 SP1. Early adopters reported from a few days to two weeks of work to have their D3D12 games up and running on Windows 7, though the actual engineering work required for your game may vary
#LOL PBE SUPPORT CODE#
Therefore, the difference of Graphics Kernel found on Windows 7 still requires some game code changes, mainly around the presentation code path, use of monitored fences, and memory residency management (all of which will be detailed below). We only ported the D3D12 runtime to Windows 7. I guess this is purely because of DX11, but it's nice to have. I'll do more tests tomorrow, but my main focus will be FPS, frame times, fullscreen/borderless, gsync, vsync, and performance, because those topics are my main interest.ĮDIT: oh, I should also add that gsync now works on borderless mode. Will need to better test it and possibily get some comment from /u/Aperill. A good thing I noticed was that borderless no longer shows a noticeable input lag increase vs. The next few times it even froze and I had to use alt+enter to try to fix it, eventually having to alt+F4. (BTW, it would be nice if you let us control the "out of focus" FPS limit like Valorant does).Īfter changing to borderless, the game heavily stuttered for a few seconds the first time. It can be a nice change if you have multi monitor setup, but otherwise this won't let you use your PC. Please, give us a custom FPS limiter-Īlso, as someone already reported, fullscreen mode now doesn't minimize the game when you alt+tab. When I cap to 120 FPS (100% ensuring it stays within my gsync range), input lag improves a lot. At 144 FPS (tested with FPS cap set to OFF/240/144 FPS even though it won't go over 144), some sort of Vsync seems to engage, as I notice input lag when I test dragging any object fast around the screen.

Tried it with nvidia control panel vsync ON ( recommended for my setup) and OFF. I must note that the game auto hard-capped my FPS to my max refresh rate (144 Hz) and couldn't find a way to uncap them and compare max FPS between DX9 and 11. With DX11, I didn't notice the micro FPS hiccups that occasionally happen when some things like the first wave of minions appear at game's start.
#LOL PBE SUPPORT DRIVER#
Wind(nvidia driver 450.82 - WDDM 2.7, GPU accelerated scheduling ON)ġ920x1080 144 Hz G-Sync compatible monitor.
#LOL PBE SUPPORT PATCH#
Starting in Patch 10.11 players will now have the option to use DX11 instead of DX9 to run League of Legends. We've decided to let it soak on PBE for another patch to fix all the issues before enabling it on live - thank you everyone for all the testing and great reports! The DX11 config has been disabled and will be back in 10.12 on PBE.
